Even for those who don’t acknowledge Troy Baker’s title, lively avid gamers will seemingly acknowledge the sound of his voice. Breathing life into disparate characters like Agent Jonesy in Fortnite to Joel Miller in The Last of Us, few individuals in the trade stay as booked and busy as Baker.
One of his breakthrough performing roles got here in 2013 when Baker performed Booker DeWitt in the beloved BioShock Infinite. A pair of different video games that he seems in embody: Batman: Arkham Origins, Far Cry 4, God of War, Mortal Kombat 11, Death Stranding, and The Last of Us Part II.
We spoke with Baker about his profession, working from dwelling throughout the coronavirus pandemic, what goes on behind the scenes, and his method to the craft of performing.
As a baby, Baker aspired to be a musician. Occasionally, his profession path intersects together with his music pursuits, however Baker appreciates not having the stress of counting on music as a main supply of earnings. “I love the fact that I get to do it recreationally; I don’t have to do it vocationally. It takes a lot of the pressure off. I can sit at my piano or pick up one of my guitars and play and there’s not a dollar figure attached to that,” Baker stated.
Early in his profession, Baker labored for FUNimation and dubbed an array of anime collection together with Dragon Ball Z. “I cut my teeth, and I learned what my voice was capable of,” he stated. “It was like my theater.” Returning to his roots of English dubbing in 2018, Baker voiced the titular function of Baki in a Netflix reboot of the fashionable Japanese manga-turned-anime.
Already concerned with the subsequent technology of consoles, Baker voices the character of Simon Krieger in Marvel’s Spider-Man: Miles Morales, one of the first video games accessible for the PlayStation 5, and he performs an entity known as The Maw in The Medium, one of the first video games accessible for the Xbox Series X|S.
Speaking about the logistical difficulties encountered by Bloober Team when creating The Medium, Baker stated, “The thing that I love specifically about this industry, is that a bunch of video game nerds look at something like Covid and go, ‘Well, that’s just bad design. We’re used to squashing bugs, so how can we work around this?’ The purpose of iteration, the purpose of development is to find the obstacles and find ways to overcome them.”
He emphasised the necessity for shut collaboration with sport studios throughout the creation course of, “You get in there, and you do it together. It’s collaborative. It’s not just about coming up with a cool voice on your own. It’s about working and partnering with some very talented people.”